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Tuesday, September 7, 2010

Battlezone 2

This game was made in the year 1998, its very easy to mod and make maps and new ships, what ever u want and its free cause pandemic doesn't care about it any more. This game has really good graphics if you max out the settings which shouldn't be hard with today's computers. Also this game is NOT ILLEGAL TO MOD ONLINE!!!! OR ANYTHING, IN FACT THEY ENCOURAGE IT!!! If u have a good PC then it should run no problem and the community is still VERY active at making patches and mods. check out the main site here http://www.bzuniverse.com/forum/index.php and the mod dev site here http://www.bz2md.com/smf/portal.php and to DL it if you like it then DL from these links:

part 1
part 2
part 3
part 4
part 5

Then for the newest and latest and gr8est patch so far DL here:


NOTE: For the 1.3pbta4 patch or higher, you will need because any other version under 1.3 series of patches requires the disk to play. Also you need to have Dirextx 9.

NOTE: If any of these links don't work then tell me what one and I will fix it

System Requirements:

- Pentium 200MHz Pentium processor
- 100% DirectX 6.0 or higher compliant 3-D video accelerator card with 4MB of RAM
- 32MB RAM (64MB RAM will be required for certain video cards on lower end systems)
- Windows 95/98 operating system
- DirectX 6.0 or higher (download from Microsoft's web site at "www.microsoft.com/directx")
- 100% Windows 95/98-compatible computer system (including compatible 32-bit drivers for video card, sound card, and input devices)
- 100% DirectX 6.0 or higher compatible sound card
- 100% Microsoft-compatible mouse and driver

NOTE: Even if your PC does meet all the requirements and more it still might not work for some reason, it works in XP and Vista 32 bit and 64 bit for both and some PC's might lose some buttons in game cause hot-keys for other programs use them first. Also it does run in Linux and maybe mac if you run it with W.I.N.E (W.I.N.E Wiki) but there could be some performance problems.


1. DL all parts to its own folder
2. Extract to its own folder
3. Inside folder, go to \Setup\Setup.exe
4. Run game install (recommended to install to default)
5. DL the 1.3pb6 patch
6. Run patch install (recommended to install to default if the game install was installed to default)
7. Run game and play

NOTE: To host/create a game, have your router and firewall forward ports 17770-17772, TCP & UDP to your computer, and ensure there's no firewall blocking packets.


1998 Trailer: I know, bad graphics, but the game is not like that any more.

Proof of it not being illegal:

Avatar is a beta/alpha tester, modder and one of 2 remaining original programmers of the game and is still making patch's for it.

'Avatar' date='Jan 19, 2009, 07:32:02 PM' RE: Law

I think it boils down entirely to money.

Considering my own choice of mod and all I've looked into this a bit and there's really no rhyme or reason as to what's done, why it's done, and who it's done to.

Basically you can't Mod a game unless the publisher/creator wants you to. Their desire to allow or block modding is what makes them encrypt files, disclose methods, provide editors, etc.. Sure, a talented fan base can do a lot on their own, but the more the company wants to discourage things the harder it is, just as the more they want to encourage modding the easier it is. As an example of each I give you Battlezone 1, which was decidedly unfriendly to modding, vs Battlezone 2, which is amazingly friendly to modding. Usually a publisher/creator supports modding when it sells more games, or keeps them selling, such as ID, or Valve, who rely on their fanbase to keep the game growing and therefore selling.

If you CAN mod a game, whether the publisher/creator wants you to or not, you usually can't mod it using the property of another creator/publisher. As an example the HALO RTS type mod for a non-Microsoft game engine was sure to get MS's lawyers in an uproar given how much money they have tied up in the HALO franchise.

You also may or may not be able to use the publisher/creator's other works in a moddable game. As an example, there was a group recreating the DOOM/DOOM2 creatures in one of the Quake engines, and ID stepped in and stopped them with the threat of a lawsuit. This was surprising as ID is usually very mod friendly, but later it turned out they had their own plans to recreate Doom in DOOM 3 and didn't want anything diluting their profits.

If you were to try to recreate Battlezone 2 in the Quake engine you might not have anyone complain, given that both Activision and Pandemic don't (officially) care about the non-profit creating BZ2. If you tried to create Quake in the BZ2 engine you might hear from ID. If you tried to create Quake in the HALO engine you'd probably be nuked from orbit... and both ID and MS would deny any knowledge of how that happened...

So, like I said, it boils down to money. If a company feels it'll make them money they make a game moddable. If they feel it'll cost them money they block modding. If you try to take something that makes or will make them money and move it to somewhere else they'll come after you...




  1. I laughed at the system requirements back then

  2. with the l8st patch the system requirements are now with todays computers lol, those are the really old stock ones with no updates

  3. "Pentium 200MHz Pentium processor"

    Hahaha even my very first computer has 433 MHz ^^

  4. .... my laptop has quad core 2GHz.... I WIN